Towards interactive bump mapping with anisotropic shift-variant BRDFs
Jan Kautz, Hans‐Peter Seidel · 2000
In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can be rendered at interactive rates on current low-end graphics hardware, and how features from future graphics hardware can be exploited for more complex models.