Deformation and Simulation of 3D Contents for the Digilog Book
Han Kyun Choi, Hyun Soo Kim, Seung Joo Lee, Min Ki Park, Kwang Hee Ko, Kwan Hyi Lee · 2010
Recently the use of e-book has been rapidly increased due to the development of portable electronic devices taking advantage of their portability and storage. The e-book can contain various multimedia contents which cannot be expressed in a traditional text-book such as movie clips, music and flash games. However, physical presence and analog sensibility of a traditional book cannot be described in the e-book. To overcome these limitations, the concept of digilog book has been proposed, which combines analog sensibility and digitized contents. In this research, we propose 3D contents deformation and simulation techniques in the Augmented Reality(AR) environments that can be utilized in the digilog book. Furthermore, the deformation technique is extended to dynamic simulation and user specified simulation using a physics engine and deformation paths.