Real-time fluid simulation in a dynamic virtual environment
J.X. Chen, Niels da Vitoria Lobo, Charles E. Hughes, J. Michael Moshell · IEEE Computer Graphics and Applications · 1997
Simulating physically realistic complex fluid behaviors in a distributed interactive simulation (DIS) presents a challenging problem for computer graphics researchers. The authors consider how solving the 2D Navier-Stokes equations via a computational fluid dynamics method lets us map surfaces into 3D and achieves realistic real-time fluid surface behaviours.