Soothing the many-headed beast

Karissa Miller, David Przybyla, Mahmoud Pegah · 2004

Today, one of the ubiquitous issues under discussion in 3D animation circles is the rendering process and the performance of rendering infrastructures. In the world of 3D animation, the rendering process translates the information in an animated scene to a sequence of images. Rendering is a complex, time consuming, and compute intensive task. Creating the most efficient rendering infrastructure and minimizing render times is important because small improvements for a single render node in a rendering infrastructure translate into major improvements in the overall performance of the infrastructure.

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