Game cloud design with virtualized CPU/GPU servers and initial performance results

Zhou Li Zhao, Kai Hwang, Jose Villeta · 2012

Cloud gaming provides game-on-demand (GoD) services over the Internet cloud. The goal is to achieve faster response time and higher QoS. The video game is rendered remotely on the game cloud and decoded on thin client devices such as a tablet computer or a smartphone. We design a game cloud with a virtualized cluster of CPU/GPU servers at USC GamePipe Laboratory. We enable interactive gaming by taking full advantage of the cloud and local resources for high quality of experience (QoE) gaming.

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