A new approach for self adaptive video game for rehabilitation - Experiences in the amblyopia treatment

Omar Correa, Celso Cuervo, Pedro Rodríguez Pérez, Alejandro Arias · 2014

Self adaptive video games are important for rehabilitation at home. Recent works have explored different techniques with satisfactory results but these have a poor use of game design concepts like Challenge and Conservative Handling of Failure. Dynamic Difficult Adjustment with Help (DDA-Help) approach is presented as a new point of view for self adaptive video games for rehabilitation. Procedural Content Generation (PCG) and automatic helpers are used to a different work on Conservative Handling of Failure and Challenge. An experience with amblyopic children showed the proposal effectiveness, increasing the visual acuity 2-3 level following the Snellen Vision Test and improving the performance curve during the game time.

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