Example-based texture synthesis on Disney's Tangled
Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek · 2010
Look development on Walt Disney's animated feature Tangled called for artists to paint hundreds of organic elements with high-resolution textures on a tight schedule. With our Ptex format [Burley and Lacewell 2008], we had the infrastructure to handle massive textures within our pipeline, but the task of manually painting the patterned textures would still involve tedious effort.