Patterns and computer game design innovation

Kevin Robert McGee · Australasian Conference On Interactive Entertainment · 2007

How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of well-formed artifacts. However, most work on gamedesign Patterns to date has opted either for best practice style Patterns - or for an alternative model of Patterns to support game innovation. This paper describes initial work to develop materials to help developers identify and formulate best practice game design Patterns - and to use the resulting Patterns as part of creating innovative games.

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