Effects of Bezel Size in Large Tiled Display Gaming

Geneva Smith, Robert J. Teather, Jordan W. Lass, Jacques Carette · 2015

Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders -- bezels -- between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.

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