A realistic 3D facial deformation constrained with facial asymmetry of healthy subjects

Jeong Sik Kim, Young-Ju Cho, Gyoung-Ah Lee, Myoung‐Hee Kim · 2010

The face is a key for transmitting personality to a character games. Therefore, generation of realistic digital faces has been one of the most interesting issues in computer graphics. Here, we propose a novel approach that generates plausible faces from the symmetric face, given the statistics about the facial asymmetry of healthy subjects. We aim at realistic deformations of the face applying asymmetry between the right- and left-sides of the face. Such method may be useful in establishing a database for a variety of face models more easily than the existing ways.

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