Compression of human body sequences using graph Wavelet Filter Banks
Ha Q. Nguyen, Philip A. Chou, Yinpeng Chen · 2014
The next step in immersive communication beyond video from a single camera is object-based free viewpoint video, which is the capture and compression of a dynamic object such that it can be reconstructed and viewed from an arbitrary viewpoint. The moving human body is a particularly useful subclass of dynamic object for object-based free viewpoint video relevant to both telepresence and entertainment. In this paper, we compress moving human body sequences by applying recently developed Graph Wavelet Filter Banks to time-varying geometry and color signals living on a mesh representation of the human body. This model-based approach significantly outperforms state-of-the-art coding of the human body represented as ordinary depth plus color video sequences.