Helping High Schoolers Move the (Virtual) World

Gitta O. Domik, S. Arens, P. Stilow, Helmut Felix Friedrich · IEEE Computer Graphics and Applications · 2013

In a workshop, high school students built a virtual world for a car-racing game. The prerequisites were math-rather than programming-skills; instructional scaffolding (OpenGL templates and tutors) aided students through their programming tasks. This workshop was an alternative to other measures (for example, Microsoft's recent campaign) to get high school students interested in computer science.

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