High-Speed Volume Rendering in CAVEs

Yuki YAMAURA, Youhei Masada, Akira Kageyama · Plasma and Fusion Research · 2013

A high-speed rendering method for three-dimensional animated volume rendering in a CAVE visualization environment is developed. The proposed method accelerates the standard three-dimensional texture-slicing approach to volume rendering by making use of asynchronous data transfer with the pixel buffer object of graphics processors. The method enables stereoscopic animation of volume rendering at five frames per second for scalar data of 5123 grid points in a four-screen CAVE system.

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