Wall Play

Christian Winkler, Patrick Hutflesz, Clemens Holzmann, Enrico Rukzio · 2012

Currently we see the emergence of the first commercial projector phones. Besides the standard use case of projecting media content, they are also promising as a platform for new types of mobile gaming. In this paper, we present a novel interaction concept for mobile projected gaming which leverages specifically a wall and the floor in the environment to provide a new type of semi-realistic augmented gaming. Moreover, we present a preliminary bowling game prototype.

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