Fragment‐Parallel Composite and Filter
Anjul Patney, Stanley Tzeng, John D. Owens · Computer Graphics Forum · 2010
Abstract We present a strategy for parallelizing the composite and filter operations suitable for an order‐independent rendering pipeline implemented on a modern graphics processor. Conventionally, this task is parallelized across pixels/subpixels, but serialized along individual depth layers. However, our technique extends the domain of parallelization to individual fragments (samples), avoiding a serial dependence on the number of depth layers, which can be a constraint for scenes with high depth complexity. As a result, our technique scales with the number of fragments and can sustain a consistent and predictable throughput in scenes with both low and high depth complexity, including those with a high variability of depth complexity within a single frame. We demonstrate composite/filter performance in excess of 50M fragments/sec for scenes with more than 1500 semi‐transparent layers.