Application of artificial neural networks to gaming
Norio Baba, Tomio Kita, Kazuhiro ODA · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1995
Recently, neural network technology has been applied to various actual problems. It has succeeded in producing a large number of intelligent systems. In this article, we suggest that it could be applied to the field of gaming. In particular, we suggest that the neural network model could be used to mimic players' characters. Several computer simulation results using a computer gaming system which is a modified version of the COMMONS GAME confirm our idea.