Virtual reality modeling language templates for dynamic model construction
Taewoo Kim, Paul A. Fishwick · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2001
The use of our rube Methodology permits the design of computing models that are framed using user-specified aesthetics. For example, we can design a functional block model using 3D blocks and pipes, or alternatively, using rooms and portals. Our recent approach has been to construct dynamic models using the Virtual Reality Modeling Language (VRML) by taking familiar 2D icons, and subsequently mapping these to 3D primitives. We discuss two specific transformations from 2D to 3D within the context of finite state automata and functional block models. These examples are simple and serve as tutorial examples of how more complex transforms can be accomplished.