Comparing Order of Control for Tilt and Touch Games

Robert J. Teather, Ian Scott MacKenzie · 2014

We conducted a study comparing two touch-based and two tilt-based game control methods using a Pong-like game over two one-hour sessions. Each input method was compared by order of control: position-control and velocity-control. Participants' performance was assessed for game-level reached and how frequently the ball was missed. Results indicate that order of control is a greater determinant of performance than input method. For both position-control modes (tilt and touch), participants reached game-levels roughly twice as high as with the velocity-control modes. Miss rates were about 40% higher with the velocity-control modes than with position-control.

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