A proactive space for rehabilitation, gaming and multimodal interaction

Matti Linnavuo, Antti Ojapelto, RAIMO E. SEPPONEN · 2009

Markets are waiting for new, innovative game control techniques from the game industry. At the same time people suffering from stroke or other neurologic problems could benefit from new rehabilitation systems. Education and exhibition can make use of new learning environments. This poster presents a proactive space concept to meet these needs. Proactive Space is a room, where sound, lights and display are controlled based on human location and other controls in the room.

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