Skeleton-Based Anime Hair Modeling and Visualization

Takeyuki Sakai, Владимир Васильевич Савченко · 2013

This paper describes a new hair representation technique for drawing 3D CG characters. In our approach hair models are represented by skeleton-based implicit surfaces. Implicit modeling allows representing union and division of wisps of hair by using a blobby model. Our method gets hair skeletons as input data. The skeleton is interpolated using a spline function and then an implicit surface of hair shape is generated by the skeleton. Finally, non-photo realistic rendering is applied to generate resulting image as output.

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