[Poster] Device vs. user perspective rendering in google glass AR applications

João Paulo Lima, Rafael Alves Roberto, João Marcelo Teixeira, Verônica Teichrieb · 2014

According to Gartner's 2013 Hype Cycle for Emerging Technologies, Augmented Reality will reach its Plateu of Productivity before Wearable User Interfaces. In this work, device and user-perspective rendering are compared regarding their applicability to AR-based solutions for Google Glass. The conducted experiment measured and evaluated the advantages and drawbacks on each method and also got positive and negative feedbacks given by users. The tests showed that users preferred the device-perspective approach.

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