The book of Ellie: An interactive book for teaching the alphabet to children

Eleni Papadaki, Xenophon Zabulis, Stavroula Ntoa, George Margetis, Panagiotis Koutlemanis, Polykarpos Karamaounas, Constantine Stephanidis · 2013

Augmented Reality environments have shown to be relevant and valuable in many instances of the educational process. Accounting for the advantages and conventional gains of learning through physical books and printed matter in gen-eral, this paper presents an approach towards augmenting both such media. This work has elementary school as a con-text and presents an approach towards augmenting a physi-cal book and associated learning cards, with the purpose of providing a playful approach to learning the alphabet. The two principal activities involved in studying from an ele-mentary school book are augmented: learning, during which the student receives information about letters, phonemes, and words, and practicing where questions are asked to the young student in order to consolidate the recently acquired knowledge. The proposed implementation is evaluated ini-tially as to its performance and accuracy and then as to its usability and suitability for efficient and intuitive interac-tion.

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