Mobility and social interaction as core gameplay elements in multi-player augmented reality
Alessandro Mulloni, Daniel Wägner, Dieter Schmalstieg · 2008
In this paper, we present an Augmented Reality game that strongly exploits mobility and social interaction between players as core gameplay elements. We have implemented this game on handheld devices and conducted a qualitative user study, investigating the level of mobility and social involvement of players. We discuss the results from this user study, describing the problems experienced by players and how we tackled them.