Real-Time Volume Rendering of Four Channel Data Sets

Jürgen P. Schulze, A. Rice · 2005

We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture’s red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.

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