Game Theoretic Model for collision free geometric path in a dynamic environment
Seema Uday Purohit, Shruti Mantri · 2011
In this paper, the researchers have presented a Game Theoretic Model to compute collision free geometric path in a 2-D and 3-D works pace W, representing a dynamic environment. The work space W is made up obstacles introduced by the nature as a result of environmental changes. The model developed is a 2 player non-deterministic model which detects the dynamic obstacles based on the observation made by the object sensor, computes all the possible geometric paths and selects the optimal path for the vehicle to travel in a 2-D and 3-D workspace.