Combined surface and volumetric occlusion shading
Mathias Schott, Tobías Martín, Pascal Grosset, Carson Brownlee, Thomas Höllt, Benjamin P. Brown, Sean T. Smith, Charles D. Hansen · 2012
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry.