Recording and replaying of battle simulation situation data based on serialization and compression algorithm
Shuo Liu, Zenghua Li, Yang Xuehui · 2011
Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.