Toward high-level reuse of statechart-based AI in computer games
Christopher Dragert, Jörg Kienzle, Clark Verbrugge · 2011
Designing an interesting AI for a computer game is a complex undertaking, providing motivation to reuse portions of successful AIs. Here we advocate a layered Statechart-based AI as a modular approach that simplifies reuse. We analyze Statechart interactions and communications with respect to AI design, and propose an interface for Statechart-based AI modules that summarizes interactions.