A SPH Based Particle System Editor for Computer Games
Yong Song Zhan, Xian Jun Chen · Applied Mechanics and Materials · 2011
Particle system is an essential building block for visualize various types of special effects in applications of computer graphics. In this paper, we propose a novel approach based on particle system editor supported by GPU (Graphic Process Units) to provide a WYSIWYG (What You See Is What You Get) editing environment for simplifying special effects development process, where a SPH (Smoothed Particle Hydrodynamics) solver is used for particles movement simulation. Experimental results show the robustness and efficiency of the proposed system for computer games in real time.