Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders

Graham R. Smallwood, Don V. Black · 2011

The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.

Read the paper · More papers on PaperTik