3D Visualization Algorithm Based on Terrain Partitioning and Dynamic Levels of Details
Wei Hong Wang, Hong Qiu, Wei Li · Advanced materials research · 2012
By improving on the Quad-tree LOD algorithm, this paper proposes a new algorithm based on the terrain partitioning and simplifying the terrain by using grid models of different levels of detail dynamically.This algorithm can be reduced the number of triangular facets in the terrain scene.The experimental results show that this algorithm can generate continuous multi-resolution terrain model and improve the efficiency of real-time rendering.