FreeRank

Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, Kai Li · 2005

Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightly coupled with game applications of client-server architectures. In this paper, a novel scheme named FreeRank is proposed as a ranking service independent to specific architecture and detailed implementation of each individual game application. Based on a certificate-based framework and a reputation-based score-computing algorithm. FreeRank resolves the challenge of cheating prevention. Preliminary analysis and simulation results show that FreeRank is feasible and effective.

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