A video-based augmented reality golf simulator

Alok Govil, Suya o. You, Ulrich Neumann · 2000

Recent advances in augmented reality technology (AR) have opened a tremendous scope of applications. We describe a use of the technology in virtual golf gaming that exemplifies how the technology can be made to suit the specific needs of distinct applications. Various challenges involved, proposed solutions, and the results obtained are described. Keywords Augmented reality, virtual golf, fiducials, camera pose, graphics. 1. INTRODUCTION With recent advances in computer video processing capabilities, augmented reality has become an important area of research. We propose use of AR in virtual golf gaming. Virtual reality has also been used for this sport [1-2]. However, the proposed method is much more economical than the systems cited above. Additionally, augmented reality provides a higher fidelity feel of the game. One of the major issues in AR is the accurate merging of the virtual world with the real world. It entails knowledge of the orientation of the camera (or the user's h...

Read the paper · More papers on PaperTik