Implementing OpenGL ES 1.1 over OpenGL ES 2.0

Steve Hill, Mathieu Robart, Emmanuel Tanguy · 2008

The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions feature flexible fragment and vertex shader units. In this paper we describe our implementation of version 1.1 over a 2.0 pipeline.

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