Challenges with high quality mobile graphics
Sam Martin, Marius Bjørge, Sandeep Kakarlapudi, Jan-Harald Fredriksen · 2013
Mobile GPUs are widely expected to edge into the low hundreds of GFlops inside the next few years. On this measure, they will be in the same range as current console GPUs, but considerable differences exist between the architectures that make this basic comparison questionable. The underlying memory architectures differ, and their relative bandwidths remain far apart. Mobile devices frequently have significantly higher display resolutions than their static counterparts. Mobile GPUs also show considerable variety. The hardware rasterisation approach employed varies between devices, producing a broad spectrum of capabilities. These create unique challenges for mobile devices rendering high quality graphics.