Creating broadcast interactive drama in an NVE
Chris Flerackers, Rae Earnshaw, Gert Vansichem, Frank Van Reeth, F. Alsema · IEEE Computer Graphics and Applications · 2001
By exploiting a networked virtual environment architecture, we produced the gaming part of an interactive television drama series, TypoToons. For decades TV show makers have been inventing tools and tricks to enhance the stories they tell. Equivalents of, and additions to these conventional tricks in interactive media can only mature an interactive television if multidisciplinary teams can obtain hands on experience of these newly emerging worlds. The production team for TypoToons and the interactively participating audience provided an excellent opportunity to develop such a team.