Interactive Entertainment, Virtual Motion Training and Brain Ergonomy

Sara Invitto, Chiara Faggiano, Silvia Sammarco, Valerio De Luca, Lucio Tommaso De Paolis · 2015

Aim of this work was to study the perception of affordances in VR according to a cognitive neuroscience. In order to investigate this topic we focused our analysis on the perception of affordances during a game, the Leap Motion Controller (LM). The sample was composed of 10 university students match

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