Interactive Entertainment, Virtual Motion Training and Brain Ergonomy
Sara Invitto, Chiara Faggiano, Silvia Sammarco, Valerio De Luca, Lucio Tommaso De Paolis · 2015
Aim of this work was to study the perception of affordances in VR according to a cognitive neuroscience. In order to investigate this topic we focused our analysis on the perception of affordances during a game, the Leap Motion Controller (LM). The sample was composed of 10 university students match