Fast Parallel Tree Codes for Gravitational and Fluid Dynamical N-Body Problems

John K. Salmon, Michael S. Warren · The International Journal of Supercomputer Applications and High Performance Computing · 1994

Abstract : We discuss two physical systems from separate disciplines that make use of the same algorithmic and mathematical structures to reduce the number of operations necessary to complete a realistic simulation. In the gravitational N- body problem, the acceleration of an object is given by the familiar Newtonian laws of motion and gravitation. The computational load is reduced by treating groups of bodies as single multipole sources rather than individual bodies. In the simulation of incompressible flows, the flow may be modeled by the dynamics of a set of N interacting vortices. Vortices are vector objects in three dimensions, but their interactions are mathematically similar to that of gravitating masses. The multipole approximation can be used to greatly reduce the time needed to compute the interactions between vortices. Both types of simulations were carried out on the Intel Touchstone Delta, a parallel MIMD computer with 512 processors. Timings are reported for systems of up to 10 million bodies, and demonstrate that the implementation scales well on massively parallel systems. The majority of the code is common between the two applications, which differ only in certain physics modules. In particular, the code for parallel tree construction and traversal is shared.

Read the paper · More papers on PaperTik