Producing pre-render/in-game shared character asset

Shinichiro Hara, Huy Dinh · 2009

Sharing an asset between pre-render and in-game characters is a challenge. This course demonstrates the process of building a high-resolution pre-render character and converting it to a game-resolution asset. The focus is on generating a stylized realistic human character for games, and the course covers designing the character concept, modeling the character, unwrapping UVs, brief texture painting, smoothing the mesh and creating cosmetic details, projection painting, reducing geometry to fit the game constraints, transferring UVs and textures from high resolution to game resolution, and integrating the content in the game engine.

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