The design of multiplayer online video game systems
Chia-chun A. Hsu, Jim Ling, Qing Li, C.‐C. Jay Kuo · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2003
The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.