Beachcomber

Nathan Ching, Melody Wang, Malcolm Ryan, Ralph Stevenson, Clare Andreallo · 2011

Video games, as their name suggests, are a largely visual medium. To make a video game for the visually impaired would therefore seem to be an exercise in futility, but this is what we are attempting. In reality, the problem is not as impossible as it sounds. Visual impairment is not always a total lack of sight and even the legally blind can often appreciate some changes in brightness and colour. Furthermore sound and touch are becoming increasingly versatile means of interaction.

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