An example of machine game playing by virtual instruments

Huijuan Ye, Xinye Wang · 2013

This paper designs a LABVIEW program that can automatically play against a computer game called lianliankan. Real-time cracking of an image-based game is an interesting and comprehensive project. This paper fulfils all the necessary steps of cracking, such as real-time image acquisition by screen capture, machine recognition of the pictures, implementation of a matching algorithm and mouse movement control, all under the unified platform of LABVIEW. This paper can be used as an example for the teaching of a virtual instrument, or as a reference for advanced applications such as robotics.

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