Selective rendering using task-importance maps

Veronica Sundstedt, Kurt Debattista, Alan G. Chalmers · 2004

The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. This poster presents a novel approach for creating and using task maps in selective rendering to control image detail. This a priori knowledge of task-level saliency may be used to optimize the computation of animations, saving significant rendering time without altering the user's perception of the scene.

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