Liquid simulation with mesh-based surface tracking
Chris Wojtan, Matthias Müller-Fischer, Tyson Brochu · 2011
Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface.