Liquid simulation with mesh-based surface tracking

Chris Wojtan, Matthias Müller-Fischer, Tyson Brochu · 2011

Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface.

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