Integrating the Wii controller with enJine
João Luiz Bernardes Júnior, Ricardo Nakamura, Daniel Calife, Daniel M. Tokunaga, Romero Tori · Computers in entertainment · 2009
The goal of the work described here is to integrate a 3D input device, the Wii controller, and enJine, a didactic engine, motivated by the growing use of 3D interfaces. This article discusses how this increases enJine's didactic and technological potential, and details the adopted solution as a layered architecture. Two interaction styles were tested with the implemented solution. Test results show a variety of data about the controller, confirming that this solution works as desired and that using it to modify a game so it can use the WiiMote as its input device is a simple task.