Real-time wave simulation based on texture mapping
Fantao Zeng, Huaiqing He, Guoqing Yang · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2004
In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. One method simulates wave by trying to solve the Navier-Stokes. Another method tries to start from the energy spectrums of wave, and then generates the model of wave. In this paper, we present an improving wave profile function to model the shape of wave. The results show that this method can fast and effective simulate wave.