Utilizing Gesture Recognition Technology in Children's Interactive Storybook

Sami Kauppinen, Satu Luojus, Julius Tuomisto, Anu Ahlgren · 2013

Technological development has significantly affected children's everyday life over the last decades. Interactive technologies have become an inseparable part of their daily lives. In this paper, we present the results of a case study of product designs that aims to provide new opportunities for children to enjoy traditional storybook, more interactive fashion. Also, the aim was to increase understanding about full-body gesture technology when users are young children. The initial prototype of the Kinetic Stories application was evaluated in an empirical study. Overall 6 child participants, aged 4 to 6 years, participated to the evaluation. Based on our findings, gestural-based input method shows great potential to activate younger children to experience traditional storybook more active way and child has possibility to become an active part of the storytelling experience.

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