Capture and display for live immersive 3D entertainment
H. Harlyn Baker, Nelson L. Chang, Arun Paruchuri · 2011
We describe methods, accomplishments, and direction in a laboratory-corporate collaborative project over this past year and a half. With the goal of taking new immersive technologies to a growing customer base through in-situ demonstrations and experiments, we are combining novel capture and display capabilities in delivering life-sized immersive 3D entertainment experiences. We describe the adaptations and innovations needed in delivering immersive life sized 3D to a large audience.