The Wonderland Builder: Using storytelling to guide dream-like interaction
Camille Barot, Kévin Carpentier, Marie Oxenbøll Collet, Andrea Cuella-Martin, Vincent Lanquepin, Mathilde Muller, Esteban Pasquier, Loic Picavet, Arthur Van Ceulen, Kevin Wagrez · 2013
We present an immersive world building tool inspired by “Alice in Wonderland”, in which dream-like interaction allows users to go beyond real-life possibilities. Our approach has three main features. The first is the use of multimodal voice and hand input as commands. The second is the self-scaling metaphor, through which users can modify their own size (changing their point-of-view and the scale of their modifications on objects). The third is the users' guidance through a scenario that introduces progressive difficulty by unlocking new actions (creating, moving, rotating, scaling…).