A framework for performance evaluation of real-time rendering algorithms in virtual reality

Ping Yuan, Mark Green, Rynson W. H. Lau · 1997

We describe a framework for a performance evaluation system for real-time rendering algorithms in Virtual Reality. The system embeds a numeric method to evaluate image quality and approaches to construct different types of VR tasks to conduct fair tests of real-time rendering algorithms. We test a real-time rendering algorithm with this framework. Experimental results show that the system supports broad tests of real-time rendering algorithms, and can form the basis for comparing their performance. Keywords: real-time rendering algorithms, virtual reality, performance evaluation 1 Introduction Given enough CPU-time, current computer graphics technologies can render very complex scenes and produce nearly photo-realistic pictures. However, for interactive computer graphics, such as virtual reality applications, data management and programming decisions have to be made in trading off rendering quality for interactive update rates. This has been called the real-time rendering problem. I...

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